If there is one thing I hate in D&D, it is keeping track of equipment weight and encumbrance- well, aside from elves, but I figured that much was a given. If there were two things, three if we are counting the whole elf thing, then I would have to say I also hate keeping track of money.

Gold pieces, silver pieces, copper pieces, it’s all such a pain in the ass, so we are going to pitch it altogether and work around it.

In Freaking Elves, there is no system of currency. If anyone asks, it’s because of Drizzt Do’urden and his innumerable magic scimitars that have utterly crushed the global magic item market.

In light of this, the non-elven sectors of the world work on a “Gimme that” economy, which is primarily oriented around scavenging, bartering, and robbing the young, weak, and elderly.

When a character wishes to acquire a new piece of equipment, they may make a Gather Information check to find a place to obtain it. Then, from there, they will need to make use of their roleplaying skills and social skills to negotiate a trade with another person who has the desired goods.

Items are broken down into different categories, which determines how difficult they are to obtain.

Cheap Goods: Cheap goods basically entail all mundane items. They are relatively easy to obtain, and can usually be traded for a minor service or other goods. This also includes most regular weapons. High tech weapons are not considered “regular” weapons, except for on Magic Earth. Characters aligned with the Resistance can typically gain a certain amount of these goods for free each session, they merely need to request them. (up to 300 GP, or in the case of d20 Modern items, up to a purchase DC of 25. Level 0-2 spellcasting services fall into this category.)

Regular Goods: Minor magic items, potions, scrolls up to level 3, wands, high tech weapons, and other things fall into this category. You can typically trade other services and goods to gain these, and every player is allowed to request one such item each session. The outcome of the request is based heavily on the outcome of the character’s skill rolls. (up to 8000 GP, or a purchase DC of 40. Level 3-5 spellcasting services fall into this category.)

Pricey Goods: Art objects, moderate magic items, and other goods. These are harder to acquire, usually requiring the character to perform a specific task or acquire some rare materials. A player may generally request these once every other session, but they will almost always be required to perform a side quest or do some additional work outside of the game, such as updating wiki pages or adventure logs. (up to 30,000 GP, or a purchase DC of 60. Level 6-8 spellcasting services fall into the category.)

Ritzy Shit: Incredibly expensive goods of ridiculous quality. High end art objects (although at this tier, they are typically called objet d’art), holy avengers, ancient artifacts, and Hollywood divorces fall into this category. It takes very intense searching to even find something in this category in the destroyed market, and it always requires some sort of side quest to obtain. Characters may or may not ever experience the luxury of ritzy shit, although I will try and make sure that each player at least has the opportunity to get at least nice thing, depending on how long we play. If the power level doesn’t allow, then this stuff doesn’t matter anyway. (Any item above 30,000 GP, anything with a purchase DC of over 60, and level 9 spellcasting services fall into this category. Additionally, all high end modern and futuristic vehicles and sailing vessels fall into this category, as well.)


Freaking Elves photoneater